Developing Wireless Applications Using WAP/WML( DTW-210 )
| Course Description |  |
The Developing Wireless Applications Using WAP/WML course provides students with skills to design and create wireless applications with Wireless Markup Language (WML). Students also learn how to deploy a WML application on a Web server in a Wireless Application Protocol (WAP) environment.
This course provides practical exercises to demonstrate how to write WML code and how to view the code dynamically in browsers that emulate the behavior and appearance of Nokia, Ericsson, and Motorola devices used worldwide. Special emphasis is given to presentation differences between WML browsers.
| Course details |
| id:
DTW-210 |
| duration:
3 days
| | list price: $
1795.00 |
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Who Can Benefit |
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WAP/WML application developers, system administrators, and product architects
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Prerequisites |
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To succeed fully in this course, students should be able to: Explain the concepts and technologies used in the wireless marketplaceAnalyze, design, and develop software applicationsExplain the interaction between a client-based browser and an application server
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Skills Gained |
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Upon completion of this course, you should be able to: Analyze the requirements for a WAP/WML-based applicationCreate a basic WML application that displays textNavigate between cards, create hyperlinks, and control navigationWrite WML code that processes user tasksWrite WML code that creates, displays, and removes variable valuesWrite WML code that accepts user inputWrite WML code that creates tables, adds graphics, and formats graphicsWrite WML code that uses timers and multiple character setsExplain how to deploy WML applications on a Web serverList other issues that affect performance or server-side development
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Related Courses |
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Before: WD-1100: Introduction to Wireless Technologies
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Course Content |
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Module 1 - Introduction to WAP/WML Development |
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| Identify the characteristics of successful wireless applicationsAnalyze design criteria for wireless applicationsDescribe architectural components of a WAP/WML systemExplain how to use WML in WAP applicationsIdentify tools used in WAP/WML development
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Module 2 - WML Structure and Text Formatting |
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| Describe the structure of a WML documentCreate a WML document with text Describe how mobile devices display text differently
Navigate between cardsWrite WML code that creates hyperlinksWrite WML code that controls navigation through the browser context and history list
Write WML code that processes user tasks Write WML code that uses templates to handle <do> element tasksUse the <anchor> and <do> elements to control presentation differences
Write WML code that creates and displays variablesWrite WML code that removes variable values
Write WML code that accepts alphanumeric user input Write WML code that implements selection lists
Write WML code that creates tablesWrite WML code that adds and formats graphics in paragraphs, anchors, and tables
Write WML code that uses timers to display a message or update contentWrite WML code that supports multiple character sets and internationalization
Configure and test WAP applications on a Web serverImplement client-side code that passes information to a Web serverDescribe persistent cache and how it affects WAP applicationsWrite client-side WML code that manages persistent cacheIdentify server-side techniques that control persistent cacheDescribe the factors that affect a deployment test plan |